AI Insights · Timothy · April 2022
Top Platformer Games in Poland Q1 2022: Unified Platform Performance
Discover the performance trends of the top 5 platformer games in Poland for Q1 2022, featuring insights on downloads, revenue, and active users.
The first quarter of 2022 saw significant activity in the platformer games category in Poland. Below, we delve into the performance metrics of the top 5 games, highlighting trends in weekly downloads, revenue, and active users.
Count Masters: Crowd Runner 3D by Freeplay LLC, experienced a fluctuating trend in weekly downloads, starting at 38.9K at the end of December and seeing a low of 21.8K in late February, before closing the quarter at 23.3K. The game's weekly revenue peaked at $62 in late December and showed a general downward trend, ending at $30 in late March. Active users also varied, starting at 89.7K and peaking at 102.9K at the end of January before stabilizing around 77.3K by the end of March.
Subway Surfers from Sybo Games ApS saw a consistent rise in weekly active users, beginning at 696.7K and reaching 1.34M by late March. Weekly downloads started at 30.8K and increased to 38.9K in the same period. Revenue for Subway Surfers also saw a rise, peaking at $1.05K in the last week of March.
Twerk Race 3D — Fun Run Game launched by Freeplay LLC in February, saw a notable jump in downloads, starting from just 507 in late December and climbing to 65.2K in early February, ending the quarter at 26.5K. Active users followed a similar trend, peaking at 111.6K in early February and ending the quarter at around 72.5K.
Going Balls by SUPERSONIC STUDIOS LTD maintained a steady performance in downloads, beginning with 20.1K in late December and ending with 23.4K in late March. Weekly revenue fluctuated, peaking at $173 in early January, and settling around $41 by the end of March. Active users showed a slight increase, starting at 82.8K and ending the quarter at 93.8K.
Money Rush from Rollic Games had a varied performance in downloads, starting at 47.2K in late December, dipping to a low of 12.4K in late February, and finishing the quarter at 18.4K. Revenue remained relatively low throughout the quarter, with a peak of $20 in late December. Active users decreased from 105.5K at the beginning of the quarter to 46.5K by the end of March.
These insights, sourced from Sensor Tower, reveal the dynamic landscape of platformer games in Poland during Q1 2022. For more detailed data and further analysis, visit Sensor Tower.